
PACIFIC RIM 2: UPRISING - I was responsible for the modelling of Saber Athena, focussing primarily on the Arms, Legs and Wings. Fellow artist Stavros Fylladitis modelled the head and we worked on the Torso section together.

THE FLASH - Modelling and Detailing of the Flash's suit. I was supported in this task by my amazing Lead: Matteo Sala. Modelling/Sculpting of the Nurse Digital Human. Other tasks included some prop modelling and several Digi-Double variations of Barry Allen.

THE FLASH - Modelling and Detailing of the Flash's suit. I was supported in this task by my amazing Lead: Matteo Sala. Modelling/Sculpting of the Nurse Digital Human. Other tasks included some prop modelling and several Digi-Double variations of Barry Allen.

THE FLASH - Modelling and Detailing of the Flash's suit. I was supported in this task by my amazing Lead: Matteo Sala. Modelling/Sculpting of the Nurse Digital Human. Other tasks included some prop modelling and several Digi-Double variations of Barry Allen.

MISSION IMPOSSIBLE: FALLOUT - I was responsible for the Digital Double of Ethan Hunt and August Walker. This included the creation of Faces and Facial shapes and costume matching to scanned reference. Other tasks included some prop work and some crowd digi-doubles.

AQUAMAN: THE FALLEN KINGDOM - I was tasked with finalising the look of a large ice shelf that breaks up in the early stages of the film. I was also responsible for some clothing modelling, digi-double refinement and some Environment Concept Modelling/Blocking.

AQUAMAN: THE FALLEN KINGDOM - I was tasked with finalising the look of a large ice shelf that breaks up in the early stages of the film. I was also responsible for some clothing modelling, digi-double refinement and some Environment Concept Modelling/Blocking.

FANTASTIC BEASTS AND WHERE TO FIND THEM - Modelling/Sculpting and Shotsculpt of the Thunderbird Creature. I picked up the model from David Frylund Otzen who created the base version. Concept Modelling and Final Model of Obscurus Head and Blendshapes.

NO TIME TO DIE - Responsible for sculpting the scarred eye for Blofeld. I also created facial blendshapes and worked on the setup and shot sculpt of the face replacement for Paloma. Additional work on the Nomi Digi Double - although this was a basic ingest from another vendor, adapting the model to work within my studios pipeline.

NO TIME TO DIE - Responsible for sculpting the scarred eye for Blofeld. I also created facial blendshapes and worked on the setup and shot sculpt of the face replacement for Paloma. Additional work on the Nomi Digi Double - although this was a basic ingest from another vendor, adapting the model to work within my studios pipeline.

NO TIME TO DIE - Responsible for sculpting the scarred eye for Blofeld. I also created facial blendshapes and worked on the setup and shot sculpt of the face replacement for Paloma. Additional work on the Nomi Digi Double - although this was a basic ingest from another vendor, adapting the model to work within my studios pipeline.

FAST AND FURIOUS 9 - I modelled numerous digi-doubles, created facial shapes for hero characters and modelled the motorcycle helmet prop.

AVENGERS: INFINITY WAR - I created the base topology for the Proxima Midnight character and was responsible for working up her armour model as well. Additional scan clean up and modelling for Drax, Falcon and Vision characters.

THE ADAM PROJECT - I was responsible for the Sorian character Digi Double and for the de-aged portrait sculpt used on Catherine Keener.

THE ADAM PROJECT - I was responsible for the Sorian character Digi Double and for the de-aged portrait sculpt used on Catherine Keener.

TENET - I was responsible for the modelling, texturing and shot sculpt for the digital legs used to replace the and hide the kneepads the stunt performer was wearing.

LIFE - I was responsible for the Pre and Post CFX shotsculpt for several shots involving the alien creature 'Calvin', additionally I was required to shot sculpt simulated cloth so it could be art directed.

LIFE - I was responsible for the Pre and Post CFX shotsculpt for several shots involving the alien creature 'Calvin', additionally I was required to shot sculpt simulated cloth so it could be art directed.

















